What platforms does libGDX support?

What platforms does libGDX support?

It is cross-platform, supporting Windows, Linux, Mac OS X, Android, iOS, BlackBerry and web browsers with WebGL support….libGDX.

Original author(s) Mario Zechner
Written in Java, C, C++
Operating system Windows, Linux, Mac OS X, Android, BlackBerry OS, iOS, Java Applet, JavaScript/WebGL

Does libGDX use Lwjgl?

LibGDX is based on LWJGL java game development framework. Libgdx is a Java game development framework that provides a unified API that works across all supported platforms.

Is LibGDX a Java?

libGDX is a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, macOS, Android, your browser and iOS.

Are there any non-game applications made with libGDX?

There are also some non-game applications made with libGDX. Spine is an animation tool that focuses specifically on 2D animation for games. Spine aims to have an efficient, streamlined workflow, both for creating animations using the editor and for making use of those animations in games.

What is liblibgdx?

libGDX is a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, macOS, Android, your browser and iOS.

What is array class in libGDX?

The Array class tries to minimize garbage as much as possible. libGDX offers other garbage collector aware collections such as hash-maps or sets as well. We’ll store the time in nanoseconds, that’s why we use a long.

How to describe a bucket and raindrop in libGDX?

So, to describe both the bucket and raindrops we need to store their position and size. libGDX provides a Rectangle class which we can use for this purpose. Let’s start by creating a Rectangle that represents our bucket. We add a new field: In the create () method we instantiate the Rectangle and specify its initial values.